Tutorials

  • Game Changer Tutorials

    As a reminder: all these tutorials are designed for teaching, rather than achieving the best possible result (which, by the way, is quite subjective). What I’m fairly certain of is that out-of-gamut data (here, sRGB) is handled 99% of the time, along with various artifacts. It’s very easy to create ‘flashy’ images, but these will be out of bounds.