Game Changer Tutorials

As a reminder: all these tutorials are designed for teaching, rather than achieving the best possible result (which, by the way, is quite subjective). What I’m fairly certain of is that out-of-gamut data (here, sRGB) is handled 99% of the time, along with various artifacts. It’s very easy to create ‘flashy’ images, but these will be out of bounds.

The introduction (“What is a Game Changer”) outlines the general principles we will follow. The first tutorial, ‘Best Shadows & Highlights Techniques’, is the most detailed in its explanation of each method or tool (except for noise reduction). To keep the later tutorials from becoming too repetitive, I will assume you’ve read the first one prior to the rest. However, there are some links to the relevant sections in the other tutorials.